/** * Copyright (C) 2013 Gundog Studios LLC. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.godsandtowers; import org.restlet.Application; import org.restlet.Component; import org.restlet.Restlet; import org.restlet.data.Protocol; import org.restlet.routing.Router; import org.restlet.service.LogService; import com.godsandtowers.util.Constants; public class Main extends Application { public static void main(String[] args) throws Exception { NATPuncher.init(); GameMatcher.init(); Component component = new Component(); component.setLogService(new LogService(false)); component.getServers().add(Protocol.HTTP, Constants.RESTLET_PORT); component.getDefaultHost().attach(new Main()); component.start(); } @Override public Restlet createInboundRoot() { Router router = new Router(getContext()); router.attach(Constants.RESTLET_GETGAME, GetGameServerResource.class); router.attach(Constants.RESTLET_PREPAREGAME, PrepareGameServerResource.class); router.attach(Constants.RESTLET_GETINFO, GetAppInfoServerResource.class); return router; } }